Oct 162011
 

Greece Volos BarterAccording to Richard Florida, readily available digital tools like Firefox and Final Cut were supposed to empower artists, designers, and other “creatives” to steer the world’s future in a 21st-century Creative Economy. So why aren’t we all employed in creative industries by now?

It’s easy to point to the usual suspects like job outsourcing to China and Wall Street fat cats. But it is also true that some creative economies are thriving–even in epicenters of economic recession such as Greece–but they are organized around barter and free software rather than dollars or drachma.

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Oct 152010
 

Hello,
My name is Dennis St. Pierre, I am an MFA student in the Intermedia Program here at the University of Maine.

I am announcing a new light hearted, humorous and informative voice opposed to the Tea Party Movement. Everything is explained below in a press release I wrote.

We are still adding content on a daily basis to our site, especially the intelligence, (aren’t we all) and there are lot’s of products that are not in our online store yet.

Hopefully everything will be completed soon. None the less, it is time to announce.

So please visit our site, purchase goods in our effort to stand up to the Tea Baggers and fight for our country while at the same time raising money and awareness for important causes. Help us go viral and spread the call.
Any advice, feedback, links to great information and content you think would be appropriate to add to our site, would be greatly appreciated.

I hope life finds you all well. I wish you all great happiness.

Dennis St.Pierre

Hello Everyone,
I am Dennis St. Pierre, an ordinary worker, a student, an artist and most important a citizen! I am a Perturbed Passionate Patriotic Pacifist (say that 4 x fast) who is tired of the high jacking of our Democratic Republic by the Tea Party and feel it’s time to do something about it. So I and some Friends, have created the NOT TEA (yes naughty) Party. We have decided to fight back using humor, intelligence and common sense.

Like most of you, we have little time to go to meetings and assemblies, coffee party’s etc. We are so busy just staying afloat. But that doesn’t mean we have nothing to say and the time to speak up is passing us by.

By not voicing our opposition, by remaining silent and complacent, we are allowing a possible takeover of our government and ultimately our country. This is the work of the ultra wealthy and the extremely misinformed in the guise of “Patriots”, who call themselves the “Tea Party”.

It is through simple acts of defiance that we can defeat this opposition. We all know the power of marketing; we all know how powerful a few words can be. We all can defeat this rhetoric filled and misinformed group and take our country back.

How? We fight back without malice, but instead armed with humor, common sense and strong intelligence as our weapons, We take simple actions like that of wearing a T-shirt, placing a bumper sticker on our car, placing a sign on our lawn to be our voice when we don’t feel like direct confrontation. We take time to gain knowledge by reading and debate. Suddenly, you gain strength, armed with the knowledge of being one of many. Suddenly you feel strong enough to stand up and confront the bullies directly.

We believe as Gandhi and Martin Luther King Jr. believed that it is through many little acts of non violence and intelligent defiance that true power prevails. These acts include the use of Humor, Knowledge and Good Will.

That being said; we are attempting to give you the means to defeat this takeover. We have created a website www.notteacompany.com or www.notteaparty.com . It is being updated constantly with News, A Library, Links, Cartoons, Humorous Videos, a place to exchange knowledge, as well as a Mercantile where you can buy products to voice your displeasure of the Tea Party. Products with humorous double entendre rally cries! “I’m NOT TEA”, “Sooooo NOT TEA”, “NOT TEA & NICE”, “It’s Nice 2 B Naugh-Tea” and many others that support the “NOT TEA PARTY” idea. We will soon have “Wicked Not Tea Coffee” as well. 15% of all profits go to NON PROFITS.

So, I hope you will go to our website and our store and become part of a “Wicked Not Tea Party”. So laugh, be informed and perform acts of Good Will all while being NOT TEA!!!

Sincerely,

Dennis St. Pierre
The NOT TEA COMPANY

For more info please contact me via email at [email protected]

“Remember…… try to be good and if that’s impossible, Be reeeaaalllly bad and tell me how good it was!!!! :-)

“Imagine” john lennon

Oct 022010
 

A game developer / musician releases musical snippets as though they were object-oriented code.

http://feeds.wired.com/~r/wired/index/~3/wa8_KyJXKgE/ via Byline Web game developer and musician Gabriel Walsh released his album, The Earthly Frames, Volume 1 in a unique fashion, supplementing his musical content with audio samples for remixing and a series of unique “fragment” files on fifty USB drives for the album’s release. While the fragment files may be enjoyed in isolation, assembling the disparate fragments spins a narrative that is partially autobiographical and partially fictional.

Meanwhile, blog-turned-MTV-rival Pitchfork is making music videos more interactive.

http://feeds.wired.com/~r/wired/index/~3/VSEEXRqEIVU/ via Byline The influential music blog Pitchfork continues its expansion into video with the launch of six-camera webcasts that let you choose your view, while listening to high-fidelity audio too often missing from live online music, and they’re financing it all with their own revenue.

Apr 022010
 

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I find myself agreeing with this passage by art-theorist-cum-Luddite Nicholas Bourriaud. Should I see a doctor?

This evolution can be seen in the way works are made: a new type of form is appearing, the journey-form, made of lines drawn both in space and time, materialising trajectories rather than destinations. The form of the work expresses a course, a wandering, rather than a fixed space-time.

Altermodern art is thus read as a hypertext; artists translate and transcode information from one format to another, and wander in geography as well as in history. This gives rise to practices which might be referred to as “time-specific”, in response to the “site- specific” work of the 1960s.

http://www.wired.com/beyond_the_beyond/2010/03/the-altermodern/

Apr 022010
 

I find myself agreeing with this passage by art-theorist-cum-Luddite Nicholas Bourriaud. Should I see a doctor?

This evolution can be seen in the way works are made: a new type of form is appearing, the journey-form, made of lines drawn both in space and time, materialising trajectories rather than destinations. The form of the work expresses a course, a wandering, rather than a fixed space-time.

Altermodern art is thus read as a hypertext; artists translate and transcode information from one format to another, and wander in geography as well as in history. This gives rise to practices which might be referred to as “time-specific”, in response to the “site- specific” work of the 1960s.

http://www.wired.com/beyond_the_beyond/2010/03/the-altermodern/

Mar 182010
 

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The ‘pre-distressed antique futurity’. William Gibson wrote about this when we was writing about atemporality, associating it with his ‘Zero History’ novel that he is working on. Gibson was saying that if you have a genuinely avant garde idea, something that’s really new, you should write about it or create about it as if it were being read twenty years from now. In other words, if you want to do this, you want to strip away the sci-fi chrome, the sense of wonder. You want it to be antique before it hits the page or the screen. Imagine that it was twenty years gone into the future. Just approach it from that perspective.

No longer allow yourself to be hypnotized by the sense of technical novelty. Just refuse to go there. Accept that it is already passe’, and create it from that point of view. Try to make it news that stays news.

Refuse the awe of the future. Refuse reverence to the past. If they are really the same thing, you need to approach them from the same perspective.

‘Recuperating forms of history that cannot be written.’ This is of tremendous interest. I think it escapes the literary traps of history. Just history that could not be written about. History about people who were not the winners, history about people who had no literatures. Pre- history. Human experience before the historical record was created.

http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/

Mar 182010
 

The ‘pre-distressed antique futurity’. William Gibson wrote about this when we was writing about atemporality, associating it with his ‘Zero History’ novel that he is working on. Gibson was saying that if you have a genuinely avant garde idea, something that’s really new, you should write about it or create about it as if it were being read twenty years from now. In other words, if you want to do this, you want to strip away the sci-fi chrome, the sense of wonder. You want it to be antique before it hits the page or the screen. Imagine that it was twenty years gone into the future. Just approach it from that perspective.

No longer allow yourself to be hypnotized by the sense of technical novelty. Just refuse to go there. Accept that it is already passe’, and create it from that point of view. Try to make it news that stays news.

Refuse the awe of the future. Refuse reverence to the past. If they are really the same thing, you need to approach them from the same perspective.

‘Recuperating forms of history that cannot be written.’ This is of tremendous interest. I think it escapes the literary traps of history. Just history that could not be written about. History about people who were not the winners, history about people who had no literatures. Pre- history. Human experience before the historical record was created.

http://www.wired.com/beyond_the_beyond/2010/02/atemporality-for-the-creative-artist/

Dec 272009
 

Bookmark: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/zAYPCYonGY4/Girl-Gamers-More-Hardcore-Than-Guys Jon Ippolito’s notes: “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

You can find more of Jon Ippolito’s bookmarks at – http://delicious.com/1000_people

Dec 272009
 

Bookmark: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/zAYPCYonGY4/Girl-Gamers-More-Hardcore-Than-Guys Jon Ippolito’s notes: “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

You can find more of Jon Ippolito’s bookmarks at – http://delicious.com/1000_people

Dec 272009
 

Bookmark this category

Bookmark: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/zAYPCYonGY4/Girl-Gamers-More-Hardcore-Than-Guys Jon Ippolito’s notes: “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

You can find more of Jon Ippolito’s bookmarks at – http://delicious.com/1000_people