Ward Shelley is an artist who creates architectural constraints (“Stability”, “Flatland”) that confine performers to negotiate together a shared space. It’s a great example of how you can investigate new forms of social interaction with pulleys and rebar instead of computers and Web sites.

They’re reminiscent of MTAA’s 1-Year Performance Project (hosted by U- Me)–or better yet, life in a submarine.

http://www.wardshelley.com/

#img1#This article from the New York Times discusses forensic photogrammetry, a way of analysing crime scenes with techniques familiar from 3D modelling. So if that job as a game animator falls through, there’s always CSI…

img1 caption=’Image from the New York Times’

>

#img1#This article from the New York Times discusses forensic photogrammetry, a way of analysing crime scenes with techniques familiar from 3D modelling. So if that job as a game animator falls through, there’s always CSI…

img1 caption=’Image from the New York Times’

>

Bookmark this category

This article from the New York Times discusses forensic photogrammetry, a way of analysing crime scenes with techniques familiar from 3D modelling. So if that job as a game animator falls through, there’s always CSI…

Image from the New York Times

NYT-ForensicPhotogrammetry

© 2011 UMaine NMDNet Suffusion theme by Sayontan Sinha