Street art just got more homespun, thanks to “Hardcore Chicks With Sharp Sticks.” You go, grandma!

Graffiti’s Cozy, Feminine Side NYT > Home Page http://feeds.nytimes.com/click.phdo?i=d13cf59391fa2b6c5101200b9f65fca0

“Yarn bombing” seems to be having its moment in pop culture….

Yarn bombing takes that most matronly craft (knitting) and that most maternal of gestures (wrapping something cold in a warm blanket) and transfers it to the concrete and steel wilds of the urban streetscape. Hydrants, lampposts, mailboxes, bicycles, cars — even objects as big as buses and bridges — have all been bombed in recent years, ever so softly and usually at night.

It is a global phenomenon, with yarn bombers taking their brightly colored fuzzy work to Europe, Asia and beyond. In Paris, a yarn culprit has filled sidewalk cracks with colorful knots of yarn. In Denver, a group called Ladies Fancywork Society has crocheted tree trunks, park benches and public telephones. Seattle has the YarnCore collective (“Hardcore Chicks With Sharp Sticks”) and Stockholm has the knit crew Masquerade. In London, Knit the City has “yarnstormed” fountains and fences. And in Melbourne, Australia, a woman known as Bali conjures up cozies for bike racks and bus stops.

DIY couture may not yet have hit the runways in Milan and Paris, but it’s alive and well in new media circles.

For her performance Cast, U-Me Intermedia MFA student Amy Pierce didn’t make her own wedding dress as much as invite others to make it for her. Her choice of material–a plaster body cast that required her to stand motionless for four hours–was a metaphor for the marriage contract that was particularly, well, “fitting.” (Like any good bride, she eventually fainted.)

Meanwhile designer Mary Huang has developed an application that turns drawings into dresses, courtesy of a handy mathematical algorithm.

http://idle.slashdot.org/story/11/03/24/1157201/An-App-That-Turns-Any-Drawing-Into-a-Dress?from=rss via Byline

“A new app by interactive designer Mary Huang called Continuum, lets you turn any drawing into a customized three-dimensional garment. From the article: ‘Huang dubs her software “D. dress”—the “D” stands for “Delaunay triangulation,” an algorithm she uses to deconstruct each dress into a series of triangular planes. Any adjustments in necklines, skirt lengths, or sleeve types are achieved by adding or subtracting triangles. “Lo-res triangular models are more abstract,” Huang admits, “but this abstraction prompts people to imagine what the resulting dress would look like rather than expect an exact rendition of the screen image. The triangulation also insures that almost any drawing will produce an interesting form.”’”

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One cause of the pay gap between men and women may be how women approach negotiations, researchers say.

http://feeds.nytimes.com/click.phdo?i=82f8526d06b2c3fca4e0d823b8fb6581 via Byline

One cause of the pay gap between men and women may be how women approach negotiations, researchers say.

http://feeds.nytimes.com/click.phdo?i=82f8526d06b2c3fca4e0d823b8fb6581 via Byline

One cause of the pay gap between men and women may be how women approach negotiations, researchers say.

http://feeds.nytimes.com/click.phdo?i=82f8526d06b2c3fca4e0d823b8fb6581 via Byline

Bookmark: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/zAYPCYonGY4/Girl-Gamers-More-Hardcore-Than-Guys Jon Ippolito’s notes: “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

You can find more of Jon Ippolito’s bookmarks at – http://delicious.com/1000_people

Bookmark: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/zAYPCYonGY4/Girl-Gamers-More-Hardcore-Than-Guys Jon Ippolito’s notes: “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

You can find more of Jon Ippolito’s bookmarks at – http://delicious.com/1000_people

Bookmark this category

Bookmark: http://rss.slashdot.org/~r/Slashdot/slashdot/~3/zAYPCYonGY4/Girl-Gamers-More-Hardcore-Than-Guys Jon Ippolito’s notes: “Scientific American reports on a study published this month in the Journal of Communication, which found that women who engage in a role-playing game online actually commit more time on average than the male players do. The authors surveyed 7,000 players logged in to EverQuest II (PDF), and found that the average age of the gamers surveyed was 31, and that playing time tended to increase with age. Interestingly, however, the female gamers not only tended to log more time online (29 hours per week versus 25 for the males), but were also more likely to lie about how much they really play.”

You can find more of Jon Ippolito’s bookmarks at – http://delicious.com/1000_people

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